![]() I have also gone and uninstalled all programs Unity and Blender and all shaders/plugins included and re-downloaded and extracted them all to only have the same stiff A-pose model issue. I have tried this with over 10 different models from different websites, in different styles, by different creators and everything I can think of and with no avail they all sit firmly in A-pose and I assumed the whole time my issue was the models I was using or unity being broken. I have tried uploading both these bone rigs into VRChat with them both, while being able to move around, end up sitting in A-pose in VRChat. I have also tried selecting the ‘reset’ option which makes the bones match the models current pose but this makes the arm and some hand bones turn red(as shown in image #3). So what happens when I select ‘enforce T-pose’ is the the bone structure will form the T-pose while the model will remain in A-pose (as shown in image #2). At least every time I’ve looked up this issue that’s even remotely similar to mine that button seems to be the end-all-be-all solution but for me I think it’s a bit more complicated. Normally it should do it automatically and if it doesn’t, it’s a quick fix of selecting ‘pose’ and then clicking ‘enforce T-pose’ right? Well, for me unfortunately it’s not that easy. ![]() The model does not move out of A-pose into T-pose like she should. Then I select her and rig her as humanoid, and select ‘configure’ which is where my problem comes in. I will drag and drop the model in and she will sit in A-pose, which is fine because most do that anyways. Sorry for the rambling, here’s the issue: Basically everything is fine up until I try to rig the model as ‘Humanoid’ in Unity. I have asked different people in the VRChat Discord help channel, many people in VRChat itself and various Youtube comment sections (yes I sunk that low) and no one seems to know what exactly the issue is and are unable to help so I have come here to bother more people with my problems. This one particular issue though, seems to have thrown me for a loop and I think after many hours I have figured out what might be causing it at the very least. Now onto my issue, so basically I have been trying to import MMD models to use in VRChat for about a week now spending at least 3-4 hours every day trying to bypass all the problems I’ve come across in both Unity and Blender and while I don’t have any hate for either of the programs since 99% of the issues I have solved were due to my personal lack of understanding and ignorance and just plain frustration blinding me from simple fixes. If you have 2 different versions of mmd_tools installed, you should disable one of them in Blender User Preferences, Add-ons.Hello everyone, let me just start by saying this is my very first post on this website and forum so please bare with me I’m very sorry if I’m not using the format correctly or not posting in the right spot, I honestly don’t know any better. You should not have 2 different versions of mmd_tools installed in Blender both at the same time, because one will interfere with the other. The Blender manual page about installing an add-on: The powroupi fork of mmd_tools is the version of mmd_tools which you need to download: Some add-ons are programmed to reload themselves automatically.Īnother mistake that a few people make is downloading the old version of mmd_tools by sugiany, which is no longer being developed by sugiany. That step is not always necessary for every add-on. You need to copy the mmd_tools directory into Blender's scripts/addons directory.Īlso when you are installing a more recent version of an add-on, you may need to disable it, and then re-enable it, in Blender user preferences. One of the most common errors that people make when installing a Blender add-on is failing to restart Blender.Īlso you cannot install mmd_tools directly from the. ![]() Blender detects a new add-on when it is starting up. You need to open Blender AFTER installing a new add-on. ![]() Click "Save User Preferences" before exiting out of User Preferences. Beside where it says "Shared Toon Texture Folder", navigate to, and select, the Data directory of MikuMikuDance, so that the standard MMD toon textures will be used with your imported MMD models. In User Preferences, Add-ons, Object, find the Object:mmd_tools add_on and click to put a checkmark in the little box beside it and to enable it. After opening Blender, click File, User Preferences. Copy the mmd_tools folder into Blender's scripts/add-ons folder. In the unzipped folder is a folder called mmd_tools. Download the mmd_tools add-on (powroupi fork) from here:
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